name		Explosions
type		enemy
health		1000
nomove		1 0
gfxshadow	1
antigravity	20
animationscript	data/scripts/enemy.c

load		XPlos2


anim spawn
	quakeframe 1 10 5
	delay	10
	offset  49 118
	@cmd	spawn01 "XPlos2" 0 160 0
	frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" -50 160 0
	frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 50 160 1
	frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 0 160 0
	frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" -50 160 0
	frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 50 160 1
	frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 0 160 0
	frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" -50 160 0
	frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 50 160 1
	frame	data/chars/misc/empty
	delay	1000
	sound	data/sounds/cobraa.wav
	frame	data/chars/misc/empty
	delay	10
	@cmd	suicide
	frame	data/chars/misc/empty
	frame	data/chars/misc/empty
